Nov 16, 2005, 06:24 PM // 18:24
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#61
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Ascalonian Squire
Join Date: Sep 2005
Guild: From Light/Of Darkness
Profession: N/E
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Yup, I agree with the general consensus: There's plenty of setbacks on a MM as it is, so no nerfing. People need to actually play characters before they call them too powerful, as a talented player can make it look easier than it is.
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Nov 16, 2005, 06:34 PM // 18:34
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#62
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Quote:
Originally Posted by Overnite
Because I'm tired of seeing necro idiots only spamming fiends, with an occasional well of power. If Anet wants the game "balanced" then they should also look into minion master farming.
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<sarcasm mode>
I'm tired of seeing moronic warriors charge into every fight without waiting to see if the rest of the party is ready. Perhaps warriors in their nice heavy armor should have there movement rate reduced so that even if they charge ahead, the spell casters can recharge their energy before the warrior gets anywhere.
</sarcasm mode>
Just because you don't like how something works doesn't make unbalanced or idiotic.
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Nov 16, 2005, 07:20 PM // 19:20
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#63
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Frost Gate Guardian
Join Date: May 2005
Location: In a van down by the river :)
Guild: After Dark Club [REAL]
Profession: W/Mo
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how about we just nerf the cry baby whiners and just be done with it.
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Nov 17, 2005, 01:14 AM // 01:14
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#65
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Academy Page
Join Date: Aug 2005
Location: Shiverpeaks
Guild: Knights of Deldrimor
Profession: R/W
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yeah, trappers are the only rangers that can get groups...
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Nov 17, 2005, 05:02 AM // 05:02
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#66
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Academy Page
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Quote:
Originally Posted by d4nowar
Whats this? Do I hear a call for the good old days?
Take this for example:
Say you find the best freaking soup in the world. You love it. Everyone loves it. At the time, you can't see yourself eating anything but that soup for the rest of your life.
But just try to imagine eating the same soup for all of eternity. How boring would that be?
None of us support every single change that A.net has made to the game, but I sure support the reason behind it. It encourages change, making me play in different ways than before instead of just playing the same exact things over and over and over again. If I wanted the same things I'd play an old game that isn't supported by its company anymore.
As long as Guild Wars still gets changes, the entire community will just have to change with it.
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Ok, i got a question for you. What if people don't want to change? I myself, i do like to play as different proffs and to get a new perspective on GW. But some people wanna play as the same thing becuase they have plans for those charas or they are like my friend and only likes one proff. Why should we play the game the way that anet wants us to play? MMOs should be all about freedom. In guild wars, there are so many differnet builds and exciting things you can do. If i wanna run people for some extra cash, then why stop me? If i'm bored of quests and missions and i wanna go kill some stuff for some drops and money(farming), then why stop me? If that is the way people want to play, then let them. If someone thinks it is unfair that monks can go and kill hordes of monsters and never die, well they are very wrong. That monk worked very hard to be able to find the right set of skills to be able to do that. Plus, absulutely anyone can do it. Instead of being lazy and telling the devs to nerf it becuase you dont like it and that you are jealous, why dont you go try it out for yourself. And if you still dont like it, dont play as that class and let the others who enjoy it play. There is no reason to nerf some of the things that the devs nerfed. I dont understand why the devs dont support farming. How else are we going to be able to amass enough money to buy anything? After a while i am bored to tears of all missions so i go and farm. And yes, i go out and farm with my minion master. I find it quite easy, but that's only becuase of the skills i use. So instead of tryign to get everything good nerfed, go and play it yourself and stop being so darn jealous.
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Nov 17, 2005, 05:27 AM // 05:27
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#67
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Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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LOLS dude nerf minion masters?? they so freaking fun to go against... dont whine.. and throw up a eoe. watch them burn and die. i wanna see ya expression in tombs when u see 50 fiends and minions
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Nov 17, 2005, 05:57 AM // 05:57
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#68
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Quote:
Originally Posted by Pyro_Elementalist
If someone thinks it is unfair that monks can go and kill hordes of monsters and never die, well they are very wrong. That monk worked very hard to be able to find the right set of skills to be able to do that. Plus, absulutely anyone can do it.
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Yeah it's so tough. Those people just come to forums like this and say things like, "OMG NEED BULD PLZ 4 MY MUNK TO SOLO CUZ RIGHT NOW HE SUXX AND I NEED BUILD PLZZZZZ".
And nerfing necros.. now I've heard everything. Way to make an idiot of yourself.
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Nov 17, 2005, 06:04 AM // 06:04
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#69
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Banned
Join Date: Nov 2005
Profession: E/Me
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Quote:
Originally Posted by twicky_kid
if you people were smart you would know how to beat this.
drop EoE and kill 2 undead and watch the rest die.
kill the master and watch them turn on everyone. this build is so easy to beat.
very easy to counter with common skills.
or just bum rush them so they don't have time to produce a horde.
learn how to play the game instead of calling for a nerf on every build that you get stomped by.
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You are an eliteist(sp?).
When ele's AOE was made useless(but technically nor nerfed, ie trimmed down) you said if people were smart they could get around it.
You also backed that Ele crippling update, though I don't know if it was in support of Matching PvP vs PvE.
Elitist and you seem hypocritical.
But I guess I'm not smart enough to figure around it.
Constant posts about how people are not smart enough.
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Nov 17, 2005, 06:07 AM // 06:07
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#70
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Frost Gate Guardian
Join Date: Sep 2005
Location: California
Guild: Prepare Yourselves [YEAH]
Profession: W/R
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If you think minion masters (minion factory) is too powerful in PvP. Try EoE w/ trappers (flame trap), that will quickly destroy any army that your opponents can amass.
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Nov 17, 2005, 06:15 AM // 06:15
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#71
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Academy Page
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Quote:
Originally Posted by jesh
Yeah it's so tough. Those people just come to forums like this and say things like, "OMG NEED BULD PLZ 4 MY MUNK TO SOLO CUZ RIGHT NOW HE SUXX AND I NEED BUILD PLZZZZZ".
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True, you do have a very good point. Though if people are willing to give away their builds, that is their deal. I think everyone should be able to enjoy guild wars any way they want.
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Nov 17, 2005, 06:29 AM // 06:29
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#72
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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You may think that, but what really goes on is that we all enjoy guildwars the way Arena Net wants us to enjoy it. There's no way they can appease everybody, but at least they try to balance things. I say try, because sometimes I wonder if they even play test before releasing a patch.
As for the elitist comment up there, get real. If you'd ever done anything besides copy builds you found online, you'd know there are things call SNARES and KNOCKDOWNS. AOE damage is still very possible, and it doesn't take a genious to figure it out. It just takes a brain, which 90% of guildwars players seem to refuse to use.
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Nov 17, 2005, 06:39 AM // 06:39
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#73
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Jungle Guide
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The OP is talking about MM in PVE not PVP. As it stands, they are overpowered because there is no limit to the number of minions they can raise. A good N/Mo can raise a formidable army of minions, especially fiends, in no time and decimate all the monsters quite easily.
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Nov 17, 2005, 06:46 AM // 06:46
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#74
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Jungle Guide
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Quote:
Originally Posted by jesh
As for the elitist comment up there, get real. If you'd ever done anything besides copy builds you found online, you'd know there are things call SNARES and KNOCKDOWNS. AOE damage is still very possible, and it doesn't take a genious to figure it out. It just takes a brain, which 90% of guildwars players seem to refuse to use.
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I have read conflicting comments about these so-called ways to use aoe. Snares like Deep Freeze are also aoe and cause enemies to scatter, so I am doubtful as to its effectiveness. Perhaps it will allow the elem to inflict slightly more damage but enemies still run away. Knockdown from Earthquake is also an aoe attack, so same limitation applies. Perhaps Earthshaker might work. Anyone try this?
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Nov 17, 2005, 06:46 AM // 06:46
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#75
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Banned
Join Date: Nov 2005
Location: decatur indiana
Guild: hell's mercenaries
Profession: W/E
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stop trying to nerf farming it's the only way to make money if they put in some non combat crafting skills farming wouldn't be the only thing to do other than questing or going on missions stop taking things out start puting things it
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Nov 17, 2005, 06:47 AM // 06:47
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#76
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Wilds Pathfinder
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Quote:
Originally Posted by twicky_kid
if you people were smart you would know how to beat this.
drop EoE and kill 2 undead and watch the rest die.
kill the master and watch them turn on everyone. this build is so easy to beat.
very easy to counter with common skills.
or just bum rush them so they don't have time to produce a horde.
learn how to play the game instead of calling for a nerf on every build that you get stomped by.
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This thread is about pve not pvp >< and a lot of groups don't carry eoe....
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Nov 17, 2005, 06:48 AM // 06:48
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#77
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Wilds Pathfinder
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Quote:
Originally Posted by The undead Mesmer
actually some skills for minions masters should be buffed ^^ like animate bone minions should have 20 energy instead of 25 energy and the type of horror coming out should be changed.
and while where at it bring in a summoning elite you can only have one of these critters but they dont die of degen only be taking damage and they can be as strong as a lvl 20 >.<
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How many 20 energy skills do you know..... thats right, they don't have the code for 20 energy skills to cope and I really don't care to put them through the torture of writing it
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Nov 17, 2005, 06:53 AM // 06:53
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#78
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Jungle Guide
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Quote:
Originally Posted by Sister Rosette
Agree with the stop nerfing part, disagree with the 'farming is dead' comment.
It's far from dead. This is far and away the best step Anet has made towards
killing it, but the blow wasn't fatal.
For god's sake now Rangers can solo UW, sans prot spirit...
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Solo rangers would take forever to kill things in UW unlike monks. Trappers typically go in as a group and lay lots of traps to kill monsters almost instantly.
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Nov 17, 2005, 07:11 AM // 07:11
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#79
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Pre-Searing Cadet
Join Date: Sep 2005
Location: Elona Reach
Profession: Mo/R
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So, the fact that Necs have the advantage in farming bothers you why? Is it because the Ele you spent so much time with is now unprofitable, while those who used necros all along are getting their break? Have you been forced to watch a group of Necros farm with minions, even though the areas are instanced and the only team you could posibly be complaining about is your own? Seriously, if something like an effective strategy tears you up so bad, maybe you should try another game, one which doesn't thrive on effective strategy.
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Nov 17, 2005, 07:38 AM // 07:38
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#80
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Banned
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Quote:
Originally Posted by twicky_kid
there are different types so i would specify. this is also about farming which is about as trivial as pve itself.
after aoe nuking is nerfed you want the only viable alternative nerfed too.
farming is stupid and gold means nothing. after you get droks armor what are you going to spend it on that REALLY matters. nothing. its all about personal goal. if you want that green, 15k, or fow armor then fine be my guest. why in the world you want this nerfed so it takes even longer is beyond me?
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So then STFU and stick to PvP threads.
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